Which tool allows you to shift the bones on an existing skeleton?

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Multiple Choice

Which tool allows you to shift the bones on an existing skeleton?

Explanation:
Adjusting an existing skeleton means changing the transforms of individual bones—moving joints, reorienting bones, and sometimes changing their length—to fit the model and animation. The tool that does exactly this is the Edit Bone Tool. It lets you select a bone and shift its position, rotation, or length within the existing rig, without removing or adding bones. That makes it the proper choice for repositioning bones on a prepared skeleton. The other options aren’t about moving bones: removing or deleting bones eliminates parts of the skeleton, which isn’t what you want when you need to shift bones, and refining isn’t a direct bone-transform tool for repositioning an existing rig.

Adjusting an existing skeleton means changing the transforms of individual bones—moving joints, reorienting bones, and sometimes changing their length—to fit the model and animation. The tool that does exactly this is the Edit Bone Tool. It lets you select a bone and shift its position, rotation, or length within the existing rig, without removing or adding bones. That makes it the proper choice for repositioning bones on a prepared skeleton. The other options aren’t about moving bones: removing or deleting bones eliminates parts of the skeleton, which isn’t what you want when you need to shift bones, and refining isn’t a direct bone-transform tool for repositioning an existing rig.

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