What term refers to primitive geometry like boxes and spheres in the scene?

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Multiple Choice

What term refers to primitive geometry like boxes and spheres in the scene?

Explanation:
In 3ds Max, primitive shapes like boxes and spheres are basic Objects in the scene. You interact with them as whole entities—transforming, selecting, and assigning properties to the object itself. The actual surface geometry behind them is stored as a Mesh, but the item you work with in the scene is the Object. A Texture Map is an image applied to surfaces, not the geometry. The Modifier Stack is a sequence of modifiers applied to an object to alter its geometry or appearance. So the term that best describes primitive geometry in the scene is Object.

In 3ds Max, primitive shapes like boxes and spheres are basic Objects in the scene. You interact with them as whole entities—transforming, selecting, and assigning properties to the object itself. The actual surface geometry behind them is stored as a Mesh, but the item you work with in the scene is the Object. A Texture Map is an image applied to surfaces, not the geometry. The Modifier Stack is a sequence of modifiers applied to an object to alter its geometry or appearance. So the term that best describes primitive geometry in the scene is Object.

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