What is the term for the collection used to manage all aspects of an object's modification?

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Multiple Choice

What is the term for the collection used to manage all aspects of an object's modification?

Explanation:
The Modifier Stack is the collection that holds all alterations applied to an object. In 3ds Max, you apply various modifiers (bend, twist, noise, etc.) and they sit in a stack, one on top of another. The order of these modifiers matters because each one processes the geometry produced by the ones below it, so changing the sequence can change the final result. This setup lets you work non-destructively: you can add, reorder, enable/disable, or remove modifiers to fine-tune the object without permanently altering the base mesh. The other terms refer to different concepts (a mesh is the actual geometry, a texture map applies color/texture, and a multiplier is a separate mathematical parameter), not the system that organizes all geometry modifications.

The Modifier Stack is the collection that holds all alterations applied to an object. In 3ds Max, you apply various modifiers (bend, twist, noise, etc.) and they sit in a stack, one on top of another. The order of these modifiers matters because each one processes the geometry produced by the ones below it, so changing the sequence can change the final result. This setup lets you work non-destructively: you can add, reorder, enable/disable, or remove modifiers to fine-tune the object without permanently altering the base mesh. The other terms refer to different concepts (a mesh is the actual geometry, a texture map applies color/texture, and a multiplier is a separate mathematical parameter), not the system that organizes all geometry modifications.

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