Fill in the blank: Use ____ boxes for rotation around a joint pivot point on multiple objects.

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Multiple Choice

Fill in the blank: Use ____ boxes for rotation around a joint pivot point on multiple objects.

Explanation:
Rotation around a joint pivot is done with the Transform gizmo. In 3DS Max, the Transform boxes (the transform gizmo you see when you activate Move/Rotate/Scale) provide the rotation handles that revolve an object around its pivot point. When you set up a joint, you position the pivot at the joint and use this Transform tool to rotate the connected objects around that shared pivot, ensuring the motion is centered on the joint rather than on each object's own origin. This keeps multi‑part rigs consistent because the rotation is applied with respect to the joint’s pivot. Inches is just a unit of measurement, not a tool for transforming objects. Absolute Offset is a type of offset used with certain constraints, not the mechanism for rotating around a pivot. Normal refers to orientation relative to a surface, not to the pivot-based rotation control.

Rotation around a joint pivot is done with the Transform gizmo. In 3DS Max, the Transform boxes (the transform gizmo you see when you activate Move/Rotate/Scale) provide the rotation handles that revolve an object around its pivot point. When you set up a joint, you position the pivot at the joint and use this Transform tool to rotate the connected objects around that shared pivot, ensuring the motion is centered on the joint rather than on each object's own origin. This keeps multi‑part rigs consistent because the rotation is applied with respect to the joint’s pivot.

Inches is just a unit of measurement, not a tool for transforming objects. Absolute Offset is a type of offset used with certain constraints, not the mechanism for rotating around a pivot. Normal refers to orientation relative to a surface, not to the pivot-based rotation control.

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